

After a year of traveling, I returned to Berlin and briefly reentered the freelance world. During this time, I collaborated with Wooga—the studio behind June’s Journey, Pearl’s Peril, and Tropicats—creating various game assets. It was a rewarding experience working with their talented team.
After a year of traveling, I returned to Berlin and briefly reentered the freelance world. During this time, I collaborated with Wooga—the studio behind June’s Journey, Pearl’s Peril, and Tropicats—creating various game assets. It was a rewarding experience working with their talented team.
After a year of traveling, I returned to Berlin and briefly reentered the freelance world. During this time, I collaborated with Wooga—the studio behind June’s Journey, Pearl’s Peril, and Tropicats—creating various game assets. It was a rewarding experience working with their talented team.
Let's Go!
PEARL's PERIL
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Iris's Eyes Launch Trailer.
Iris's Eyes Launch Trailer.
Iris's Eyes Launch Trailer.
Year
Year
Year
2017
2017
2017
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
This was an incredibly fun project! Pearl's Peril is a hidden object game, and I had the privilege of creating its trailer. While I worked with assets provided by the team, I also designed 3D elements, clouds, and other visuals to craft a dynamic animation. The result was an engaging and impactful trailer that helped build excitement for the highly anticipated launch.
This was an incredibly fun project! Pearl's Peril is a hidden object game, and I had the privilege of creating its trailer. While I worked with assets provided by the team, I also designed 3D elements, clouds, and other visuals to craft a dynamic animation. The result was an engaging and impactful trailer that helped build excitement for the highly anticipated launch.
This was an incredibly fun project! Pearl's Peril is a hidden object game, and I had the privilege of creating its trailer. While I worked with assets provided by the team, I also designed 3D elements, clouds, and other visuals to craft a dynamic animation. The result was an engaging and impactful trailer that helped build excitement for the highly anticipated launch.
JUNE's JOURNEY
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Detective Lounge Launch Trailer.
Detective Lounge Launch Trailer.
Detective Lounge Launch Trailer.
Year
Year
Year
2017
2017
2017
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
The June’s Journey player community is a key focus for Wooga, which is why they frequently release special content and promotions designed specifically for existing players. This trailer was created to highlight one of those features and engage the community.
The June’s Journey player community is a key focus for Wooga, which is why they frequently release special content and promotions designed specifically for existing players. This trailer was created to highlight one of those features and engage the community.
The June’s Journey player community is a key focus for Wooga, which is why they frequently release special content and promotions designed specifically for existing players. This trailer was created to highlight one of those features and engage the community.
SWITCHCRAFT
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Switchcraft Launch Trailer.
Switchcraft Launch Trailer.
Switchcraft Launch Trailer.
Year
Year
Year
2019
2019
2019
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
Switchcraft was a brand-new IP for Wooga at the time, and every effort was made to ensure its success. It marked the debut of a fresh art style and the integration of more 3D elements. I absolutely love this trailer!
Switchcraft was a brand-new IP for Wooga at the time, and every effort was made to ensure its success. It marked the debut of a fresh art style and the integration of more 3D elements. I absolutely love this trailer!
Switchcraft was a brand-new IP for Wooga at the time, and every effort was made to ensure its success. It marked the debut of a fresh art style and the integration of more 3D elements. I absolutely love this trailer!
Tropicats
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Tropicats Grand Island Launch Trailer.
Tropicats Grand Island Launch Trailer.
Tropicats Grand Island Launch Trailer.
Year
Year
Year
2019
2019
2019
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
Tropicats was a fun project! Wooga was really leaning into incorporating more 3D elements in their latest IPs, which gave me a lot more variety in the artwork to work with this time around.
Tropicats was a fun project! Wooga was really leaning into incorporating more 3D elements in their latest IPs, which gave me a lot more variety in the artwork to work with this time around.
Tropicats was a fun project! Wooga was really leaning into incorporating more 3D elements in their latest IPs, which gave me a lot more variety in the artwork to work with this time around.
PEARL's PERIL
GAMEPLAY ASSETS
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Game play rebuilds.
Game play rebuilds.
Game play rebuilds.
Year
Year
Year
2017
2017
2017
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
One of my roles at Wooga was recreating gameplay for promotional use. We constantly experimented with new approaches—sometimes incorporating a 3D hand, other times using parallax 3D animations or other creative techniques. You can see some of these in the clips above.
One of my roles at Wooga was recreating gameplay for promotional use. We constantly experimented with new approaches—sometimes incorporating a 3D hand, other times using parallax 3D animations or other creative techniques. You can see some of these in the clips above.
One of my roles at Wooga was recreating gameplay for promotional use. We constantly experimented with new approaches—sometimes incorporating a 3D hand, other times using parallax 3D animations or other creative techniques. You can see some of these in the clips above.
JUNE's JOURNEY
GAMEPLAY Assets
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Additional elements.
Additional elements.
Additional elements.
Year
Year
Year
2017
2017
2017
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
Another task for Wooga was creating a new chapter animation each week. I also designed seasonal Facebook headers, which had a bit more time for development. This allowed me to put extra effort into animating multiple elements for a richer, more dynamic result.
Another task for Wooga was creating a new chapter animation each week. I also designed seasonal Facebook headers, which had a bit more time for development. This allowed me to put extra effort into animating multiple elements for a richer, more dynamic result.
Another task for Wooga was creating a new chapter animation each week. I also designed seasonal Facebook headers, which had a bit more time for development. This allowed me to put extra effort into animating multiple elements for a richer, more dynamic result.
Tropicats
GAMEPLAY Assets
Client
Client
Client
Wooga.
Wooga.
Wooga.
Title
Title
Title
Additional elements.
Additional elements.
Additional elements.
Year
Year
Year
2019.
2019.
2019.
Motion Design
Motion Design
Motion Design
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Cinema 4D.
Octane Render.
After Effects
Audio mixing and production.
Briefing
Briefing
Briefing
Of course, Tropicats also needed extra elements to keep players informed, including Facebook headers and social media videos.
Of course, Tropicats also needed extra elements to keep players informed, including Facebook headers and social media videos.
Of course, Tropicats also needed extra elements to keep players informed, including Facebook headers and social media videos.